Hunter / Warlock 3

Source : How to Dungeon Discord

Hunter

Entrée

:silenceandsquall~1::shatterdive~1::glaciergrenade::themountaintop~1::choirofone~1::theslammer~1::stompees:1x:reaper:3x:voidholster:100x:mobility:

Après le chargement, Shatterskate vers l'avant. Eager Edge après la téléportation devant puis :themountaintop~1: dans le tuyau, placez :glaciergrenade: sur le mûr gauche/droit. Skating, une fois dans la salle du boss, proc :reaper:, changement loadout :

:bladebarrage~1::knockemdown::torches::empyrean::solace::thermitegrenade::knifetrick::tuskoftheboar::chainreaction::ikelossg::cascadepoint::parasite~1::stareaterscales~1:1x:strandsiphon::harmonicsiphon::heavyhanded::firepower::reaper:2x:powerfulattraction:3x:solarweaponsurge:

Placez une perma-bannière et ralliez puis tuer le chevalier à côté de la bannière. Utilisez vos armes & capacités pour acquérir des Festin de Lumière & :parasite~1: stacks, puis proc :powerfulattraction:. DPS utilisez :bladebarrage~1::parasite~1::ikelossg:. Une fois mort, allez au milieu et équipez le loadout d'entrée. Utilisez :shatterdive~1: échanger puis revener :stasis: pour annuler l'animation et tomber plus vite.

Vidéo pour stacks SES & Parasite rapidement : Optimal Feast and Parasite stacks method

Région Désolée

Skate vers le mid & attendez la prochaine série de blights.

• Si vous êtes le premier, détruisez les deux les plus éloignés et hit Toland

• Si vous êtes le second, détruisez la plus proche et partez vers le prochain set

• S'il y a deux personnes sur la même série, attendez entre les emplacements de la série de blights restante et attendez la prochaine ou à l'entrée du cube si c'était la dernière

Une fois fini, entrez dans le couloir du cube. Attendez que vos coéquipiers arrivent avant d'avancez auquel cas la porte se fermeront pour eux.

Cube

:marksman::knockemdown::onyourmark::solace::empyrean::torches::tempering::healinggrenade::explosiveknife::solarmarksmansdodge::vulpecula::shoottoloot::explosivepayload::aberrantaction~1::healclip::xenophage~1::speedloaderslacks:1x:harmonicsiphon::powerfulfriends::stacksonstacks::powerfulattraction:2x:harmonicreserves::solarweaponsurge::timedilation:100x:resilience:

Once at cube, swap loadout and rally. Determine the dunk color, use :solarmarksmansdodge: then :xenophage~1: the hobs and knights according to the dunk color. Proc and maintain radiant and restoration. Kill hobs when you begin ascending after Warlock 1 dunks. In subsequent rooms, kill the knights closest to dunk. Jumping in the air allows you to make dark. :aberrantaction~1: the ads to maintain your buffs. Swap to :celestialnighthawk~1: for boss. Preplace :explosiveknife: on the bottom boss then :marksman: it. Go to rainbow road.

Pour des techniques et des explications détaillées, lisez le Cube Document & Toland prediction.

Kell Echo

:prismhunter::marksman::wintersshroud::FOcourage::FOhope::FOdominance::magneticgrenade::acrobatsdodge~1::witheringblade::unsworn::stillhunt~1::hezenvengeance::enviousarsenal::elementalhoning::solarsiphon::heavyhanded::specialfinisher:

When CP updates to "Defeat the Kell Echo," use :salvagerssalvo: on a weakened sparrow to die then equip :stillhunt~1:. Chain res then rally. Determine the color of the bottom left dunk then :hezenvengeance::witheringblade: the first and second left knights. Grab the motes and dunk bottom left. As soon as everyone is in mid, :acrobatsdodge~1: twice off the plate to fall faster then swap to DPS loadout: :prismaticmarksmansdodge::celestialnighthawk~1:1x:fastball:3x:solarweaponsurge:. DPS.

Warlock

Entrance

:wellofradiance~2::heatrises~2::icarusdash~2::themountaintop~1::choirofone~1::theslammer~1::rainoffire~1:

Upon loading, eager forward. Pop :heatrises~2: and climb the chute. Use :themountaintop~1: and eager to go up faster. Start the encounter then apply Phalanx loadout:

:wellofradiance~2::torches::healinggrenade::phoenixdive~1::tuskoftheboar::chainreaction::ikelossg::cascadepoint::parasite~1::rainoffire~1:1x:heavyhanded:3x:solarweaponsurge::timedilation:

Place a perma flag then rally and kill the knight next to flag. Use weapons and abilities to gain :parasite~1: stacks. DPS using :parasite~1::ikelossg: and :rainoffire~1: to reload. Once dead, go to mid and equip entrance loadout. Swing off the map then :phoenixdive~1: to enter wasteland sooner. Swap off :phoenixdive~1: to animation cancel and fall faster.

Wasteland

Once in wasteland, skate to mid and wait for next set of blights.

• If you're first to the blights, break the furthest two and hit Toland

• If you're second to the blights, break the closest one then leave to the next set

• If there are two people on a set of blights, camp between the remaining blight locations, waiting for the next spawn or by cube entrance if on final set of blights

After finishing wasteland, enter the cube hallway. Wait for your teammates to arrive before proceeding to avoid spawning the door.

Cube

:wellofradiance~2::solace::empyrean::torches::tempering::healinggrenade::phoenixdive~1::unsworn::shoottoloot::aberrantaction~1::healclip::xenophage~1::rainoffire~1:1x:harmonicsiphon::powerfulfriends::stacksonstacks:2x:harmonicreserves::solarweaponsurge:3x:timedilation:100x:resilience:

Once at cube, place :wellofradiance~2: and place the flag. Determine the dunk color while popping :heatrises~2: then :xenophage~1: the hobs and knights according to the dunk color. Proc and maintain radiant and restoration. Kill hobs when you begin ascending after Warlock 1 dunks. In subsequent rooms, kill the knights closest to dunk. Floating in the air allows you to make dark. :aberrantaction~1: the ads to maintain your buffs. Use :healinggrenade::phoenixdive~1::wellofradiance~2: to stay alive. Swap to :horseman: for boss and kill the one furthest from the exit. Go to rainbow road. Optionally, do transition with :themountaintop~1:.

Pour des techniques et des explications détaillées, lisez le Cube Document & Toland prediction.

Kell Echo

:prismaticwarlock::needlestorm~1::FOdominance::FOdawn::vortexgrenade::arcaneneedle::phoenixdive~1::unsworn::shoottoloot::tessellation::hezenvengeance::elementalhoning::solipsism~1::SOstareater::voidsiphon::insulation::reaper::specialfinisher:

When CP updates to "Defeat the Kell Echo," use :salvagerssalvo: on a weakened sparrow to die then swap to boss loadout. Chain res then rally. Determine the color of the bottom left dunk then :phoenixdive~1: for :reaper:. Consume nade then :tessellation: the first left knight corresponding to that color. Grab the motes and orbs. :hezenvengeance: the second left knight, grab the motes, then dunk bottom left. :shoottoloot: the orbs near the flag and right knight. Return to mid then :phoenixdive~1: and swap to DPS loadout: :prismaticemprift::izanagisburden~1::pathofleastresistance::fastball::solarloader:3x:solarweaponsurge:. DPS.

Mis à jour

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